Yacht Club explains why they targeted Nintendo platforms for Shovel Knight

A potion of a SheAttack interview with Yacht Club...

SA: Considering that the Wii U is slow to sell at the moment and Shovel Knight required a huge undertaking to begin with, why did you decide to take a chance on the console?

YCG: There are a few reasons. First off, most importantly, Shovel Knight is inspired by and was meant to play like a Nintendo game so it felt to us like it deserved and would be truly at home on a Nintendo console. Besides that though, we are all in love with the Wii U gamepad, and we thought the Miiverse was really cool. Our thought process also came at a time when PS4 and Xbox One were on the verge of being announced, so we had no idea what they’d even be like or if Shovel Knight would even be appropriate for them. The Wii U also needed games really badly! So we felt like Shovel Knight might stand out from the crowd and really catch people’s eyes. Also, we knew Nintendo was going to start promoting the console like crazy as they had such big games in the pipe (Smash Bros, Zelda, Mario Kart 8, Bayonetta, Super Mario 3D World, Xenoblade, and a ton more!), and we wanted to be a part of the excitement that came with those games.

Full interview here



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